Dalibor is a semi-canon Dragonriders of Pern site. No knowledge of the series or site is required to join; players of all experience levels are welcome here. Founded in 2008 on Proboards and moved to Jcink in 2013, Dalibor has been running for nine years.
Autumn, 18th Turn, 11th Pass
With two clutches hardening on the Hatching Sands the big question seemed to be: which will hatch first?
The answer came in short order with Copper Zelsk's clutch breaking shell moments before Copper Laanasuth's. With so many eggs surely the dual hatching offers hope to the numerous Candidates who fill Dalibor's ranks. Only time will show who will come away with a lifemate of their very own...
... and who will forfeit their life in hopes of Impression.
Rayna of Gold Couineth - Boo
Z'dyn of Iron Baihujinth - Rhia
Jali of Copper Laanasuth - Rii
Os'nin of Blue Alwanath - Aerona
Norla of Bronze Norsk - Ives
Oreanda of Bronze Osk & Blue Oresk - Ruin
Der of Grey Desk - Rii
K'ton of Blue Ironth- Jenn
S'vor of Green Absinth - Ruriko
Nia of Pink Koeneth - Catsitta
Ijo of Brown Isk - Rhia
Pavir of Blue Pavisk - Captain
Swithin of Blue Swisk - Ives
Ulian of White Rivath - Ruin
Zanii of Black Zansk - Leo
Dalibor was created by Bre, continued by Cathaline, and is now owned and operated by Ruin
. Most of the information, rules, and graphics were made, compiled, or written by staff with credit given to those whose resources they used. Stock thanks to credited parties. All characters and posts are copyrighted to the members of the game. No material from this site should be copied in any way, shape, or form without utter express permission from the members and staff. All references to worlds and characters based on Anne McCaffrey's 'Dragonrider of Pern' series are copyright Anne McCaffrey 1967-2017, all rights reserved. The Dragonriders of Pern is registered U.S. Patent and Trademark Office, by Anne McCaffrey, used here with general permission for non-commercial purposes without monetary gain.
Welcome back; your last visit was on Today
The Weyr that is Dalibor sits on an island north of the Western Continent. Its bowl is carved out of the mountain that dominates the island, carved by the river that flows through the Weyr. The bowl's walls are sheer and smooth, starting high and steep at the north and fading away to nothing at the south where the river runs out to the Weyr's small, protected harbor. Shaped like a teardrop, the bowl is wide and open, one's vision blocked only by a handful of buildings: the candidate and weyrling barracks, the kennels, and the stable.
||60 minutes ago
In: Muck To Meet You
At the north end of the bowl, a waterfall falls from high atop of the cliffs, sending up spray as it crashes down into the pool that has formed at its base. The pool is a near perfect circle, narrowing to a stream between two short hills that are crested by a bridge. That stream then turns into the Weyr's large lake, a body of water that is a teardrop facing against the teardrop that is the bowl. Though it fills most of the Weyr's floor space, the lake is not overly deep, even at its center, but it is full of fish and pillies. The lake turns into a river before meeting with Dalibor's feeding grounds, continuing the powerful stream that fuels the Weyr's mighty waterfall.
||Today at 01:48 am
In: Wash Away The Pain
||Kitchen & Dining Hall
The bustling, expansive kitchen is the underbelly of the Weyr with its many warm hearths and often abundant enticing scents. On busy days, the dining hall is entirely overlooked, often just a lonely little cavern when everybody chooses to eat in the kitchen or elsewhere. However, it marks the place for feasts and revelries on special occasions, and the few scuffs marks on the floor mark a mixture of both very happy and very sad memories. This is the lifeblood and center of the Weyr, playing the part of its heart and soul.
||26 minutes ago
In: Healing Hearts and Minds
Work rooms, storage caves, guest quarters, and rooms for the weybrats and people of the Weyr, the lower caverns lie below the riders and their weyrs. The caves play host to crafters, weyrfolk, and guests of the Weyr. They are the people with no dragon, or no wher, besides those chosen to stand to Impress one. Dark inside the corridors with few windows, it is reminiscent of one of the northern holds. The infirmary is located near the kitchen and the quarters for any healers staying at the Weyr. Harpers also get their own space.
||Today at 11:38 am
In: Wher The Wild Things Are
Located high up on the walls of the bowl and generally accessed by openings at the front, the personal weyrs play home to the dragonriders of Dalibor. From the large ones for Weyrwomen with the records room nestled amongst them by the hatching sands to the smaller weyrs nearer the entrance path where the fighters typically live, they come in all sizes and all different forms. There is no consistent factor to them besides the fact they contain a cave with a couch for dragons and a room for their riders.
||Today at 12:20 pm
In: Necessary Explanation
Left of the lake, this large, one-story building made of metal and stone is where young dragons and their riders grow up and begin their training. Divided into two corridors, one for the girls and one for the boys, there is enough space for several large hatchings of weyrlings. Each room is designed with plenty of space (most greens and some blues would be able to fit inside) for either a pair of smaller dragonets or one larger dragonet, and their riders. They are simply furnished with string beds, cots, and chests.
||May 22 2018, 05:41 PM
In: A Necessary Conversation
Occupying most of the space in the lower caverns not actually filled by lower cavern caves, the quarters for the wherhandlers mixes small, enclosed rooms with long, dark corridors. Much of the space back away from from the bowl is dedicated to giving space to work with the whers. The larger caves that have been carved out offer training courts and lounges for the pairs that typically prefer the dark and quiet. The winding tunnels offer plenty of space to run and patrol.
||May 21 2018, 05:34 AM
In: Party of the Decade
Unlike the other barracks, the wherlings' barrack takes up another section of the lower caverns, by the wherhandler quarters. Running along one long hallway that branches at one end into the wher caverns and the bowl at the other, small rooms dot the walls in alcoves. If there are many wherlings, roommates might be required, but generally everyone gets their own room. A bowl in the floor offers a place for a wher to sleep while humans get a cot and chest.
||May 12 2018, 06:45 AM
In: A Challenger Approaches
Right of the lake, this building is divided into two sections in order to keep male and female candidates somewhat separate. Wher candidates are located near the back while dragon candidates tend to fill up most of the space. Each small room has a bunkbed in it and a couple of chests for the belongings of the two occupants. The location of the barrack is extremely close to the ground entrance to the hatching sands to make the run short come hatching time.
||May 15 2018, 11:43 AM
In: What Am I?
The largest cavern in the entire Weyr holds the hatching sands where eggs are laid to harden. Most of the floor is dominated by the expansive hot sands that are kept in by a small lip of stones. There’s enough room to hold the clutches of a couple of Queens. Most of the rest of the floor is covered by a set of benches surrounded by a wall that serve as the spectators' stands. Higher up on the wall are tiered ledges for dragons and riders.
||May 13 2018, 11:33 PM
In: Tempest in a Teapot
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The newest member is Creeps
Most users ever online was 62 on Jul 7 2014, 04:37 PM
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||Most members ever online in one day was 38, last accomplished on December 30th, 2014
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