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Dalibor is a semi-canon Dragonriders of Pern site. No knowledge of the series or site is required to join; players of all experience levels are welcome here. Founded in 2008 on Proboards and moved to Jcink in 2013, Dalibor has been running for nine years.

Winter, 18th Turn, 11th Pass

Upcoming Flights/Runs:
Red Ingoth

Upcoming Hatchings:

Winter is in full swing as the Northwest reaches the middle stages of the cold month, and Dalibor, taking full advantage of a crackdust filled break in Threadfall, is back at it again. Delving into the Southern ice and snow, they have paired with Grove Weyr to fully explore the lands they only slightly uncovered the previous turn during the Jungle Expedition. This, however, will not be a warm and relaxing waltz through the woods; although was it ever that to begin with?
Rayna of Gold Couineth - Boo

Z'dyn of Iron Baihujinth - Rhia

Jr. Weyrwoman
Jali of Copper Laanasuth - Rii

Jr. Weyrleader
Os'nin of Blue Alwanath - Aerona

Norla of Bronze Norsk - Ives

Oreanda of Bronze Osk & Blue Oresk - Ruin
Der of Grey Desk - Rii

K'ton of Blue Ironth- Jenn
S'vor of Green Absinth - Ruriko
Nia of Pink Koeneth - Catsitta

Ijo of Brown Isk - Rhia
Pavir of Blue Pavisk - Captain
Swithin of Blue Swisk - Ives

Ulian of White Rivath - Ruin
Zanii of Black Zansk - Leo





Dalibor was created by Bre, continued by Cathaline, and is now owned and operated by Ruin. Most of the information, rules, and graphics were made, compiled, or written by staff with credit given to those whose resources they used. Stock thanks to credited parties. All characters and posts are copyrighted to the members of the game. No material from this site should be copied in any way, shape, or form without utter express permission from the members and staff. All references to worlds and characters based on Anne McCaffrey's 'Dragonrider of Pern' series are copyright Anne McCaffrey 1967-2017, all rights reserved. The Dragonriders of Pern is registered U.S. Patent and Trademark Office, by Anne McCaffrey, used here with general permission for non-commercial purposes without monetary gain.

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 H'rute of Blue Daodiath
 Posted: Sep 3 2017, 09:04 PM


415 Posts
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Havenrute (H’rute)
Western Hold > Dalibor Weyr
Age-Out Date:
Winter, 20

Havenrute is a quiet, shy and oddly jumpy individual. He doesn’t, however, lack confidence, though he might not immediately appear to. He’s simply at ease with himself. He’ll avoid confrontation at all costs and becomes terribly uncomfortable when trapped by it. It takes him having to step up for someone else to stare someone down. It isn’t a lack of confidence in himself, exactly. More so confidence in his skills or fear for the results. He’s a fairly anxious individual.

He’s very comfortable with himself, but is also extremely shy. He worries about others’ opinions and will go above and beyond to try to win the favor of those he values above others. He strongly dislikes being the center of attention and the idea of having to speak publicly is terrifying. He is perfectly fine living life in the background.

He does have a vicious temper, however. It takes a lot to get it out, but when it does he has no problem telling whats what or resorting to violence with his fists. Something he's done very, very rarely and detests.

Havenrute would probably be attractive if he lifted his gaze off the floor. Brilliant blue eyes and a small goattee make him look older than he is. His hair curls loosely, hanging around his eyes if he doesn’t cut it back. He’s tanned and muscled from a life working outdoors and stands a little under six feet tall. Long of limb, he’s one of those individuals gifted with very little body hair and cursed with the inability to grow a beard beyond his small amount of scruff.

He’s very long featured and looks like the sort of man you could kick dirt on and he’d apologize to you for being in the way.

Havra - Mother, Deceased
Rarute - Father

Any pets your character has (see the Main Stall in the Market.)
Mild reference to abuse
Havenrute was the only child his parents had. And that was, honestly, for the best. They were, on good days, tolerable parents. On bad days, they were cruel. They held no extravagant love for their one child. He was kept alive and not treated terribly unless his father got into his cups. But it was not a loving life and Havenrute craved more. His parents were drudges and that was the life he was destined for.

His mother died when he was young, a victim of the wherry plague. He met Camille three turns later when she, literally, ran into him at an event. They sat and watched the dragons and talked and quickly became best friends. He helped her with the lessons that she didn’t understand and she, in turn, helped him complete the chores is father demanded of him.

Dragons continued to fascinate him and he watched them every chance he got, learning all he could from their harper. He possessed a small skill of drawing and drew dragons by the hundreds, though most of these he kept secret and showed only to Camille. Those of which his father didn’t burn.

His relationship with his father had never been good, but it deteriorated rapidly during his teen years, when Havenrute would react to the man's anger with his own and storm out if things got too bad. Camille was his retreat.

Her family was always kind and never mentioned his bruises and always made sure he was fed when he was over. Which was often, even if it was only to steal Camille away to go off on their grand adventures. He adored her. He was in love with her from the time they met, but he never pursued her in any way, aware of the fact that she always had someone else after her and very aware that he was nothing more than a drudge. She deserved better.

Havenrute was generally always aware of the event going on in the Hold but they usually didn't put more food on his plate or give him a different place to sleep so he felt most of them were unimportant, though some were fascinating.

The palefolk we're the most frightening. Right under their feet! It made the already anxious boy hesitant to go into the tunnels even long after the fact.

The storm, however, was along the best time in Havenrutes life. He wound up more or less trapped at Camille's and had a full belly and slept warm and well with friends around him. It made him dread going home and set off his original plan to be free of his father.

The keening of dragons would haunt him forever and further established that he would escape his home. He decided then and there that one day he's live in the weyr, even as a drudge, just to be near them. His father discovered his plan and it began another fight.

One such fight came just before he met the dragon. his father had gotten angry and Havenrute had struck him before he could hit first and as a result had been hit back. he stormed out of the house and fled to Camille's as he always did, only to find her before he got there, with a dragon.

His life changed when Camille was searched. She declined, running to his side but he insisted she go. It was a chance for her to accomplish their dreams! That the searchdragon would turn and insist that he, too, was capable of candidacy left Havenrute standing with his jaw agape. He didn’t hesitate. He didn’t even go back home to collect anything. He had nothing to collect, anyway.

Using a character slot token in my inventory

Blue Daodiath [#adc7e8]

user posted image

Daodiath likes to take things slowly. When there’s no reason to rush, he moves slowly; he deliberates over his words before speaking them; weighs all of his options before choosing one. Once a decision is made, though, he doesn’t hesitate to act - it’s not uncertainty or any kind of worry that holds him back, just a desire to not rush into things. And some things are not meant to be dwelled over - when Thread comes or an emergency arises, he can react as swiftly as anyone.

He is confident. Not in a brash or bragging way, he simply understands what he’s capable of and doesn’t waste his time on doubts or false modesty. Still humble - he doesn’t easily accept compliments that aren’t strictly true. If someone says he’s the best, the smartest, the fastest, he’ll correct them because he’s none of these things. If someone says he made a wise decision, or did well in a particular instance, then he’ll just say thank you and return the compliment if he can. Grave and solemn at the best of times, he is an emotional rock for those around him to lean on, and knows little fear.

Although Daodiath isn’t particularly picky in who he talks to, what he does in a day, or any of that, he does like a bit of variety in food, company, and general routine. If things are getting a little too predictable and humdrum, he will gently guide himself and his rider into some changes to shake things up a bit. Not necessarily anything big, but variety is the spice of life and he sees no harm to adding a dash now and then.


Daodiath has a long neck, long limbs, and a long tail. His wings are broad, making for a powerful upwards thrust when he takes off from the ground into flight. By contrast, his body is relatively short - still more than enough space for his rider and passengers, though. His headknobs, headspines, tailtip and lower extent of his wings are a royal blue. His back legs are a dark greyish blue, while the rest of him is a lighter blue, like the sky was mixed with a little bit of grey paint.

Adult Length:
34 feet

Why H'rute:

Daodiath embodies all the confidence, steadiness, and calm that H'rute needs - he's not too overbearing, which would drown H'rute out, but he will bolster his rider without washing him out. And he'll never get tired of doing it, which is important as I think H'rute needs that support long-term.

 Posted: Sep 10 2017, 11:38 AM


1432 Posts
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